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AToA: Animation as Artistic Practice

ARTISTS TALK on ART
Animation as Artistic Practice

Friday, December 9, 2011 at 7:00 PM
Westwood Gallery, 568 Broadway at Prince Street, NYC
doors opening at 6:00 PM.
Check AToA.org for dates and details, or call (212) 779-9250.

“Animation as Artistic Practice” moderated by Phyllis Bulkin Lehrer with fellow panel members Gregory Barsamian, Emily Hubley , George Griffin, Holly Daggers and Jeff Scher

Iconic art making often forces or at least encourages the art maker / practitioner to define their outcome in terms acceptable to the community of observers in which they are thrust.. Unless of course the work stays in the studio.. Animation as a fine art endeavour has a rich heritage and there are many wonderful artists who practice the form , some of whom are on this panel. The history of museum and gallery fine art exhibits that include animated moving images is however a bit thin especially in the United States. That has recently begun to change somewhat , perhaps due to the emergence of a few high profile international artist partitioners on the art world scene. How the practice of creating perceptual movement with two and three dimensional imagery impacts the practice of art making is a dialogue that as an an artist/animator I believe needs to be addressed so that the process is demystified and the works of art produced can have a firmer presence in the public sphere.

The artists on this panel who will all show examples of their work and comment on the subject come from diverse backgrounds to the practice of animation as an element of fine art.

George Griffin is an historic American experimental animator who has produced a marvellous body of cutting edge animated artwork and forged the way for the current generation of emerging artists who are delving into the realm of the plastic moving image. He has won many awards and is an expert in all aspect of the discourse.

Emily Hubley is the daughter of pioneer animators John and Faith Hubley . She carries on their esteemed tradition with her own distinctive creative approach to animation. Her beautiful films are quirky and insightful . They embody the notion of animation as art.

Gregory Barsamian is a sculptor and animator , a rare and amazing combination. The works he creates are in a class by themselves. Often monumental, they bring the element of persistence of vision to a concrete and tangible form that illuminates and gives dynamic meaning to the idea of motion.

Holly Daggers , an expert in the VJ world is an artist who uses digital animation to produce immersive seductive imagery that creates addictive projection environments. She often collaborates with new music and sound artists ( as well as dancers), creating a sensory experience not easily forgotten.

Jeff Scher an artist and educator , makes wonderful animated works that explore the ordinary world and allow the observer an opportunity to experience movement on a singular and contemplative plane.

Phyllis Bulkin Lehrer , is an artist/animator who made animated films and performance art works in the eighties, paused in the 90′s and reinvented her animation practice in the 2000′s digital realm. She creates installations and works with dancers often using the new media software platform of max/msp/jitter. She is exploring the mix of 2 and 3 d animation with real time interaction.

Artist Talk on Art December 9th 2011 6:00 to 8:30 p.m.
panel begins at 7:00… doors open for reception at 6..
Admission $7 with $3 for seniors and students
at the Westwood Gallery, 568 Broadway at Prince.. NYC
more info at www.atoa.org/

Animation Art is the rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement. The effect is an optical illusion of motion due to the phenomenon of persistence of vision, and can be created and demonstrated in several ways. The most common method of presenting animation is as a motion picture or video program, although there are other methods.

Artists working in or with animation utilize a number of different platforms and software tools to achieve their expressions in their respective practices. Some practices involve the use of algorithms, some computing, and others analogue methods such as painting on film, glass plate shooting, clay-mation, model animation or pixilation, to name but a few methods. Some methods date from film days while others are resulting from the affects and capabilities of computers and software.

Moderator: Phyllis Bulkin Lehrer, video installation artist
Participants:
Gregory Barsamian, artist
Holly Daggers, artist
George Griffin, artist
Emily Hubley, artist
Jeff Scher artist

Organizer: Doug Sheer, artist and chairman ATOA

The mission of Artists Talk on Art (ATOA) is to provide a forum for critical discussions in the visual arts. After 35 years we are one of the longest running art discussions. We depend upon artists who are willing to talk about their work, and volunteer their time. ATOA is a not-for-profit corporation run by artists.

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